Novel Name : Super Necromancer System

Chapter 0.2

Here's an updated status sheet for the main character to keep things easy to track.Last Updated: Chapter 44Name: Aldrich YangRace: UndeadClass: Necromancer (Occultation of Legion)Level: 11EXP Bar: 870/1400HP: [30] 60/60 (99/99)*HP Values in [ ] indicate a barrier/shieldMana: 93/93 (183/183)Coins: 20Stats-Strength: 11Agility: 10Vitality: 20 (33)Magic: 31 (61)Attunement: 51 (76)Perception: 8 (13)*Stat values in ( ) indicate values after passives and gear are accounted for___Equipment Stat Bonuses:+30 Magic+13 Vitality+25 Attunement+5 Perception____Units Controlled: 17/22Attuned Spell Limit: 7Passives:1. Undead BodyThe host has become an undead. They do not require sustenance, sleep, or rest to function. Their stamina is virtually limitless. Any wound aside from a critical head injury will not compromise the host's mobility or bodily functions, but damage will still be registered to the host's total HP pool. However, the host will not receive any bonus damage from being struck in locations other than the head.-Necrotic/Negative energy damage is converted to healing-Healing is converted to damage-Immunity to disease and sickness-Immunity to psychic damage-Immunity to poison damage-50% resistance to cold damage-50% resistance to curse damage-90% resistance to piercing damage unless struck in the head-50% resistance to slashing damage unless struck in the head Follow current on novelenglish.net

-Double damage taken from crushing/bludgeoning damage-Double damage taken from fire type attacks2. Call of the Legion Rank 1+5 to units controlled3. Carrion BarrierGrants a barrier made of corpses with a healthpool equal to 30% of the caster's maximum health. The barrier may be replenished by absorbing corpses into it.4. Death SenseThe caster is capable of tracking units around them that are below 10% maximum health (near death state).5. Anti-Life Shell (Passive)The caster constantly conjures a 'shell' of negative energy around them, restoring the health of undead in its vicinity while draining the life force of the living. The rate of draining/restoration is at 5% of current health per second.Attuned Spells (7/7):[Mass Grave Consumption]Rank: CantripType: Single Target/Multiple TargetsCost: NoneCooldown: 5 seconds for single target/10 seconds for multiple targetsEffects:The caster may consume available graves to heal 5% of their maximum health. The caster may also consume risen or summoned undead and gain 10% of their maximum health. This may be used on all available graves or undead in a twenty meter radius as well.[Chill Bolt]Rank: CantripType: Single TargetCost: 4 ManaCooldown: NoneEffects:The caster fires a high speed bolt of chilling energy from their hands or a magical catalyst. The bolt inflicts both piercing damage and freezing damage. As a cantrip, this spell possesses no cooldown or cast time. The damage on this spell scales with the Magic stat.[Mass Raise Undead]Rank: 3rd CircleType: Single Target/Multiple TargetsCost: 5 Mana for each corpse, 10% of maximum Mana for sufficiently powerful corpses, continuous life and mana drain for boss level creaturesCooldown: 5 seconds for single target/15 seconds for multiple targetsEffects:The caster raises an eligible corpse OR all corpses in a twenty meter radius to become an undead. Depending on the state of the corpse's condition, the undead will either be a zombie or a skeleton. Zombies will possess a rotting aura and touch that inflicts necrotic damage scaling off of the caster's Magic stat.The raised corpse retains all powers that it had while alive but will lack coordination and strong independent thinking.Cooldown reduces with scaling based on the caster's Attunement stat.[Anti-Life Shell Rank 2 (Active)]Rank: 3rd CircleType: Area of Effect (10 meter radius)Cost: 5% maximum mana per secondCooldown: 10 seconds after deactivationEffects:The caster's Anti-Life Shell's draining capacity intensifies. The rate of draining and healing is doubled and all non-undead units within the range of the shell are slowed with the slow dramatically increasing depending on how low the unit's health is. Follow current on novel-online.com

[Create Greater Undead (1st Ring)]Rank: 4th CircleType: Single TargetCost: 10 Mana, 10 HealthCooldown: 15 secondsEffects:The caster creates greater undead from the 1st Ring, selecting from the following list:ZombeastSkeleton MarksmanSkeleton AssassinDeildeghastGrave WardCreated 1st ring greater undead match the caster's level up to a cap of 20.The cooldown of this spell reduces scaling off the Attunement stat.At 100 Attunement, this spell upgrades to [Mass Create Undead (1st Ring)][Negative Surge]Rank: 2nd CircleType: Single Target BuffCost: 15 ManaCooldown: 10 SecondsEffects:The caster selects an ally or self to receive a surge of negative energy designed to strengthen the undead body. The targeted undead gains a bonus to their strength, agility, and perception stats equivalent to 20% of the caster's magic stat.[Horror Warp]Rank: 2nd CircleType: Single TargetCost: 20 ManaCooldown: 20 SecondsEffects:The caster shoots forth a cloud of malevolent, mind-twisting energies. Any enemy struck by the cloud will be assaulted with a nightmare of constant horror and pain, stunning them and inflicting psychic damage upon them.The stun lasts ten seconds but has reduced duration depending on the victim's Perception and psychic damage resistance.Equipment"Weapon [Lantern of the Accursed One] (One-Hand)Rank: Uncommon+Stats:+10 Magic+5 Vitality+5 AttunementEffects:Protection of the Old Flame (Passive) - The wearer receives half damage from all fire type damage.Eye of the Watcher (Passive) - Any unit revealed or targeted by this item continually attains stacks of a debuff that reduces resistance to curse type damage. The debuffs stack up to ten times, requiring a total exposure time in this light of 30 seconds. This debuff lasts for three seconds after the unit escapes the light of the item, at which point the stacks will rapidly decay. In addition, any unit suffering this debuff is Revealed, preventing them from entering stealth.Disintegrating Gaze (Active) Follow current on storynovel.net

Cost: 20 mana per activationCooldown: 5 secondsThe eye within this item fully opens, shooting forth a cone of destructive light that deals disintegrating type damage with a 5% chance to instantly kill. The higher the affected unit's vitality, the higher their resistance to this instant death effect.If this skill affects a unit with ten stacks of the Eye of the Watcher passive applied to them, it is guaranteed to instantly kill unless the affected target possesses a minimum of 50 vitality. If they posses more than 80 vitality, they will still be Maimed, losing a body part and taking significant damage.Head [Hood of the Grave Reaper]+3 Magic+5 PerceptionBody [Vestments of the Grave Reaper]+5 Vitality+5 MagicWaist [Unholy Sash of the Grave Reaper]+5 Attunement+2 MagicArms [Spinal Bracers of the Grave Reaper]+5 Magic+5 AttunementLegs [Base of the Grave Reaper]+5 Attunement+3 VitalityAccessories (2/5)-[Phantasmal Mask]Rank: Uncommon +Type: Head Gear (Light)Stats:+5 MagicEffects:Phantasmal Shroud (Passive) - The wearer obtains a permanent passive that grants them a 10% chance to dodge an incoming attack by phasing through it.Ghost Walk (Active) - By activating this item, the wearer may enter a Phase state where they are rendered invisible and pass-through solid objects with 50% boosted movement speed. [Ghost Walk] lasts for 3 seconds. While this ability is on cooldown, Phantasmal Shroud is disabled.Cost: 30 ManaCooldown: 15 Seconds[Ring of Avarice][Restorative Flask Rank 2]Rank: DivineDescription:Use to consume the waters of life, healing 30% of one's total maximum health/mana or 10 health/mana depending on which value is greater. Attune charges to either health or mana and restore charges at the Wellspring of Life in the Nexus. May be upgraded upon the completion of Trial Quests to hold more chargesAvailable Charges: 6Healing Charges: 3Mana Charges: 3-UNIQUE-UNDROPPABLE-UNSELLABLE[Staff of Stilling Pollen][Phylactery]

Read Super Necromancer System Chapter 0.2 By John_Doever

Super Necromancer System Chapter 0.2 Updated Here. Super Necromancer System Author John_Doever update Chapter 0.2,With each heartbeat, their love grew stronger,She knew she was home whenever she was with him,He held her close, never wanting to let her go,Their love was a sunrise, bringing light to their darkest days,Their love was a tapestry, woven with care and devotion,With a whispered promise, he vowed to love her forever, Super Necromancer System Has the latest chapter been updated?

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